06
Oct

Diablo 3 Tristram Wallpaper

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An awesome DIII wallpaper for all types of monitors

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02
Oct

Diablo III : The Scavenger

Today, 2 Oct 2008, Blizzard has blessed us with another D3 creature, and i have to say it looks great

The Scavenger is a small burrowing creature, extremely aggressive.  They attack with fast springing blows in the most vulnerable places on the body.
I’m always glad to see a new beast in my favorite game, more meat to slaughter with my D3 barb


The Diablo 3 Bestiary has a new asset

Read more about the D3 Scavenger in the Journal
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02
Oct

4 new pieces of Diablo III Artwork – 2 Oct 08

These are the new Diablo3 artwork pieces.

We can see a Brand New Diablo 3 creature: The Scavenger.

The realm of Sanctuary is always surprising

Diacriticals dot com will release a full review of the Scavenger in a few moments

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02
Oct

7 new Diablo 3 Official Screenshots – 2 Oct 08

Blizzard has just released seven brand new Diablo III Screenshots

Beautiful…

Do you see someone or something new in them ? 🙂

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01
Oct

Diablo III Collage Wallpaper

Download the full wallpapers:

1680×1050 version: http://img27.picoodle.com/img/img27/…Im_bd7e22c.jpg

1440×900 version: http://img386.imageshack.us/img386/5…alfinalhp5.jpg

1280×1024 version: http://img297.imageshack.us/img297/1…alfinalzv4.jpg

Features scenes from the Diablo3

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29
Sep

Checkpoint System in Diablo3

I was curious about death in Diablo3. As we know this is a fast paced hack and slash game, you WILL die once in a while (more often than you think)
Blizzard will make the monsters harder than Diablo II because they reduced the numbers a bit. So, we all know that in D2 when you die you respawn in town and have to travel back to your body to collect your weapons and armor.

Ok, what about Diablo3 ?
Here is what Bashiok had to say about the death system:

Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic.

We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don’t want to remove the sense of suspense and danger by making town something you’re always going back to pretty much whenever you like. The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.

On that same note we also don’t want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.

So, with these things in mind we’ve found that a check point system works really well. Throughout your adventures, and generally at the ends of each “floor” of a dungeon your character is saved to a checkpoint. When you die you’re dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It’s obviously a very forgiving system as it is. It’s just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.
Regardless, potential penalties aside, this is the death mechanic we’re currently using and it’s working really well so far.

I totally agree with him, DEATH must mean something in Diablo III. Also the city must play an important role in the game. I agree with the checkpoint system, it will enhance the game in more ways than i can imagine. Blizzard should introduce a BIG penalty in death so that we don’t atack everything on the map. As they said before Diablo 3 will be more tactical than D2, no more brainless clicking to finish the game.

I love that they want to insert the sense of fear outside the city/town, this was ignored in Diablo2, there were only a few places in the entire game where you were actually scared.

Bring on the checkpoint system and let’s start slaughtering!

Diablo 3 is starting to shape up real nice from what i can tell.

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